Many little updates.
Published on 15 Jul 2025
You have probably seen the website updating almost all the time everyday since the overhaul, so let’s talk about that.
Somehow, the overhaul was done at a time when Talent Studio suddenly became popular across a certain community. I couldn’t have timed it better if I tried, the overhaul took me days of work once I finally figured out a direction to take (which I’ll be honest was something I was ruminating for probably a year or something).
But the result of this is that I see feedback, and let’s be honest, a motivation to work a little harder about the accessibility of playing 64DD games. I was definitely not planning these changes, but for once that I get to have some feedback, it was a now or never thing.
So, among the changes made:
- I’ve detailed versions when it is relevant, such as the emulators, but also in the Games page where I now detail the version of the english translation, and requirements, in hopes of making it clearer.
- I have added some extras to the Games page, because I felt maybe people would love to look at prototypes and more, and in this way it’s a lot easier to find.
- I have updated Project64 to a development version of 3.0.2, where the N64 Mouse can be emulated a lot easier than before.
- I had actually done the work of N64 Mouse emulation on Project64-input plugin but only for 4.x, the lead developer, zilmar, actually backported it to 3.0 a few months ago, but he forgot one detail about it which I’ve changed in this development version of 3.0.2.
- The choice of using Project64 3.0 is purely for stability reasons. Using 4.0 is simply too experimental at this point, it might work, but it also might not. Too risky.
- I am aware of N64 Mouse being a little sluggish. I am not entirely sure why and definitely isn’t the intended behavior, but I hope it is enough regardless.
- I have also updated GLideN64 to a development version, and also updated parallel-rdp to the latest version.
- I have added M64Plus FZ and RMG tutorials, and also updated all other emulator tutorials to be more in line with the new standards I set up for the website.
I really hope these changes should make things a lot easier, but unfortunately, Nintendo 64 emulation is still in a bit of a mess. There are definitely stuff going on right now that should massively improve things once it’s time, but in the meantime we gotta deal with what we got.