So in the past few weeks, I have been busy implementing 64DD in Ares’ N64 core. Now Ares v130 is out, and I’m happy to tell you that it includes my most accurate 64DD emulation code yet.
It is a little rough in terms of timing but a lot of the intricacies are pretty much emulated, and I’m proud of it. It supports Japanese Retail, American Retail and Development 64DD IPLs and Disks and selects accordingly. However, it does not support disk swapping yet, but you can use the N64 Mouse if you want.
The other big change for v130 is that it now includes macOS support for Parallel-RDP which is the Vulkan API based graphics plugin. I had a few people who were on Mac asking about it and since I don’t really deal with N64 emulation much, only 64DD specifics or other weird things (more on that, eventually), but now there’s finally something.
I want to put to your attention on how to play 64DD: The first time you boot up a 64DD game, you have to set up the clock, hold the A button to set it, and then you can play however you want. Do not forget to set the IPL ROMs in the Firmware menu, by the way.
If you deal with micro stutters while playing something 64DD: Disable auto-saves, as it saves 64MB every time and that might stop emulation for a few microseconds every time.
I have also updated the downloads page to include simple64 (previously named “m64p”), which recently added support for cartridge ports, which I’m personally iffy about, because it is definitely less annoying to use, but then you don’t really get much access to everything 64DD can offer in terms of experience…
I always saw Cartridge Ports as a bandaid solution for 64DD when it is definitely doable to play 64DD games now in their disk forms.
But you get more choice, and I think that’s the most important.
A long time in the making, as at one point, I found out that my dumper performs bad SD card writing at times so you could only trust the last dumped file…
This was pretty much the perfect excuse to just rewrite the entire thing again, but this time with the intention of making a new all-in-one dumper for 64DD, improving as much as I could in the process. This time, it supports both the 64drive and the Everdrive 64 for the first time!
And a first beta is now available. Why a beta?
Because as much as I could test on a retail drive and a development drive (thank you very much to the people who were kind enough to lend me this stuff), I never actually feel confident if this would ever work in every use case, but hopefully, time will show.
I am so happy to release this first beta and I am really proud of the new development of this. You can find the links to the first beta and source code in the Emulators / Tools page.
AS A RESULT OF THIS, I DO NOT RECOMMEND USING THE PREVIOUS DUMPERS AT ALL NOW.
I am really late on this one, not long after I released Paint and Polygon combo ROMs, Zoinkity gave me a working version of Talent Studio’s Combo ROM that works with the japanese disk on real hardware, so here it is, released now, in the Translations page, as usual.
So, not that long ago, Zoinkity on YouTube has shown off some of his latest work, the ability to play Mario Artist Paint Studio translation as a cartridge expansion to the main disk, which you can see how it works here: https://www.youtube.com/watch?v=IIIvYStmZME.
Well I was just given not only one, but two of those: Paint Studio and Polygon Studio!
I have tested them on my real disks, and it works perfectly fine, and mind you, my own Paint Studio disk doesn’t boot at all, so this makes my disk actually playable lol
The way it works is basically that the cartridge boots a modified main executable of the game, with modifications in a way that it reads every file that’s different from the cartridge, and everything untouched from the disk, including save data.
So let’s be honest, not a lot of people would really make use of this, it’s clearly aimed at the people who owns a real 64DD, a flashcart and the games in question.
Anyway, both are now available in the Translations as what I name “Combo”. Just insert the disk before booting those and you should be fine.
Due to the assembler I used for the Mario Artist translations in the past not really existing anymore in that form, I was obligated to update it, and so ported all of my previous work with Mario Artist translations to it.
I didn’t think I would do a massive update to the Mario Artist Polygon Studio english translation with a brand new v3.0 release now found in the Translations page!
It comes with massive changes to the text, more stability, much more attention to detail than I ever did previously that I hope it makes it feel like an official localization to you.
But I must do a little warning: I did something that makes the translation not recognizable by some emulators like Project64. So I updated the archive with a brand new database file that sees it + more.
The emulator itself hasn’t changed one bit, so if you don’t feel like redownloading it and setting it up again, I have made a link to the database file available. Just copy it to the Config folder of Project64.
Hopefully this won’t be too inconvenient for you. This release comes with a Disk version, a Cartridge Port version (compatible with flashcarts) and a new D64 Master Disk file. Again, you can find it in the Translations page on the site.