Using Project64

Project64 2.2 (and every versions before) doesn’t support 64DD at all.

Project64 is one of the most compatible Nintendo 64 emulators of the bunch for Windows, avoiding a lot of problems regarding most 64DD games.

This page will assume you are using the included build (at this time, Project64 3.0.2-Dev 64DD.org Build 2025/07/15).
You can find this build in the How To Play page, in the Emulators section.

Table of Contents:

Instructions

Basics:

First Step: Set up 64DD IPL ROMs

If you have downloaded the build on the website, you should not have to worry about this, it’s already done.

But in case it doesn’t work as intended, here’s how it works:

Second Step: Setup the Plugins

Here’s the gist about each of them:

You can set up the configuration of each plugin via Options on the menubar.

From there, do the other setups you might need to do, like setting the inputs and everything, and it should work just fine from there!

Extras

Load an Expansion Disk

Swapping Disks

Warning: Do not swap disks until the game tells you that you can, else the game will get confused.

N64 Mouse

To use the N64 Mouse, you can now use the Project64-input plugin. If you were using N-Rage for this, please switch to Project64-input instead, it will be a lot easier.

For games that supports it, I highly recommend also plugging a regular controller alongside the mouse on another port.
Such as having a N64 Controller on Player 1, and N64 Mouse on Player 2.

The following games natively supports the N64 Mouse:

Here’s how you do it:

And that’s it, no additional setup needed, and as long as a N64 Mouse is used, when you start up a game, the emulator should automatically lock it to itself.
Don’t worry too much if you forgot how to unlock it, just about anything that can make the emulator lose focus should unlock the mouse.

Troubleshooting

The face on Talent Studio becomes glitchy or black after I edit it